Before I even discuss the game, I must point out that X-Box Live is down, and my little rebellious PSN ID is still standing to the right. Just a spiteful moment there.
Next... I must admit, if you had told me before that at any given time two of my favorite games would be put out by Atari and THQ, two companies that barely managed to meet even mediocre standards, I'd have slapped you and called you a failure at life. But LO, I have been disproven, and Ghostbusters is a success in almost every way.
The worst part is the lack of a jump button, and from time to time that is a real pain in the ass. Stupid clutter can from time to time get you stuck, but a proton blast is usually a quick remedy for that. Wrangling ghosts is insanely fun and fulfilling. It's not something you'll mind doing over and over again, which is crucial to a game like this, where it can err towards the repetitive from time to time. You need to "slam" the spirits, which means sharply pulling the analongs in the opposite direction the ghost is fleeing in, dazing them and wearing them down. It plays rather well.
Graphically, the game is crisp and defined down to the minute details. The Proton Packs are more tightly designed than they were in the films, and considering how much you're looking at it, that's a very good thing. Your life, heating levels, and proximity to ghosts is all displayed on a side of the pack, and set up in a way so at no time does it steal attention away from the game itself.
The shining point, goes without saying, is the dialogue. The game was penned by Dan Aykroyd and Harold Ramis respectively, and all the originals (Sigourney Weaver aside, the frigid sow) reprise their vocal talents. You'd think that with the supposed bad blood involved with the cast of the films, you'd think that the vocal stylings would come off cold and fake, but the chemistry is more than alive in these guys. The comments and scripting is hilarious, and keeps the game flowing in moments where it should be stalling.
So, all in all, this game is fun not just for the fans, but for anyone who enjoys a cinematic script with great dialogue. A worthy purchase, and a shocking one, too be sure.
Don't cross the streams.
- CD
Tuesday, June 16, 2009
Intimate Moments with; Ghostbusters: the Videogame
Labels:
Ghostbusters,
Ghosts,
PS3,
PSN,
Shockingly Good Games,
Slamming,
Spite,
Wrangling,
X-box 360
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2 comments:
You know, I was really looking forward to this game when I imagined me and three of my buddies running around blasting ghosts together. It's a shame they didn't include a 4-player co-op mode, but since it's been so long since we had a Ghostbusters film, I may just have to play it anyway. It's not often that a truly funny game comes along, and I feel like these are guys I can trust in that department.
I remember reading that when Sigourney Weaver was originally approached to be in the Ghostbusters video game, she immediately turned it down.
However, after hearing that Bill Murray was signed up she tried to get on board, only to be refused due to the script having already been finalized without the character of Dana Barrett making an appearance.
More fool her, I suppose.
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