Okay, so I think it's time for a little discussion of the major E3 press conferences. Microsoft, Nintendo, and Sony have all promised us wonderful things, but can they truly deliver? Let's go over some of the announcements, shall we?
First of all, Microsoft had a pretty clear focus for their show: Third party games. This was apparent right form the start, with the first ten minutes of the presentation being footage from, and a demonstration of, Beatles Rock Band. However, as great as that title looks, the best part of E3 conferences are exclusive games and surprise announcements, so neither this, the video for Tony Hawk Ride, or the demo of Final Fantasy XIII, we all that impressive, as far as I'm concerned.
In fact, a lot of Microsoft's conference involved demonstrating games we already knew about, although there were a few unknowns in there, such as Epic's XBLA title, Shadow Complex. There were also some surprise sequels thrown in, thanks to Crackdown 2 (yay!) and Left 4 Dead 2 (double-yay!). While neither of these games were entirely unexpected, it's always nice to get a little confirmation.
Anyway, game announcements are game announcements; they can happen anytime. Let's focus a little on the other stuff revealed by Microsoft. First of all, Xbox Live is adding additional functionality to help people stay in touch. Facebook and Twitter are both being Incorporated into the dashboard, meaning that you could potentially have your computer, phone, and Xbox all buzzing you every time someone leaves you a quick comment. I guess that's true connectivity, right?
All this stuff is relatively boring when stacked up against Microsoft's final announcement, though. Yes, the 360, like the Wii and PS3, is getting a motion controller. The demonstration was, well, rather impressive, but since Sony and Nintendo also had motion control demos, lets discuss those all at the same time, okay?
Nintendo's main focus during their conference was on sequels. This comes as no surprise really; heaven forbid the company try to think up something new. We found about follow-ups to Wii Fit, New Super Mario Brothers (but not on DS - dammit!), and Mario Galaxy. While this is cool, and I'll probably end up playing all of them, it would have been nice to hear about a brand new IP as well.
Probably the closest think we got to new was the third-person Metroid game, a collaboration between Nintendo and Team Ninja. I must admit that it looked pretty sweet, but also seemed like something that could have been made anytime in the last ten years, i.e. unimpressive graphics and no obvious use of motion control. I suppose this could change as more is revealed, though.
There was very little on the DS either, save for a few more sequels. This is kind of worrying, as the recent release of the DSi should have given them plenty to talk about, from the DSiWare Shop to camera-controlled games, but sadly we heard about nothing like this. Well, we did find out about a few upcoming downloadable games, but I would hardly call this revelation overly exciting. Honestly, we should be getting announcements like that on a weekly basis, not once a year.
The Wii Motion Plus also got some time on stage, but we didn't really see anything much more impressive than last year's demonstration. However, with Microsoft and Sony both revealing their own, much more advanced motion controls, Nintendo had to remind us all that they weren't being left behind.
Sony's conference was rather like Microsoft's, with the focus mainly being on exclusive titles. We got more info on MAG, as well as a demonstration of Uncharted 2. We found out about a brand new Rockstar title, Agent, as well as the third project from Team Ico - The Last Guardian. This last one would have been a little more impressive if the video hadn't leaked a couple of weeks ago, but I suppose we at least found out the final name for the project.
Another announcement that was sort of ruined beforehand, was the PSP Go! It turned out to be pretty much as expected, except for the addition of Bluetooth - something I've been waiting for in a handheld for a while. One thing that did come as a bit of a surprise was the price - $249.99. Do you understand what I'm saying? Sony's five-year-old system costs the same as when it first launched in 2004, despite the loss of the UMD drive. I'm sure I'll have more to say about this later on.
In fact, the PSP had quite a lot of the focus, from the announcement of a new Metal Gear Solid game, to the promise of 50 PS1 classics coming to the Playstation Store this year (the first of which is already out!). I suppose this is a good thing, as Nintendo spent very little time talking about their portable system, so the PSP came actually came out on top (for once). Oh yeah, and we're getting LittleBigPlanet on the handheld as well - sweet!
Okay, so just like the other companies, Sony had a long demonstration of their new motion controller. All three technologies are rather impressive (in fact, Microsoft's was a little too impressive - one wonders if the final product can really perform that well), and it's fairly clear which direction the video game industry is going, at least for now. I think I'm going to save my full opinions for a separate write-up, though, so I won't go into detail now.
So which company had the best showing this year? Well, it wasn't Nintendo. Sorry, but I just don't consider a list of sequels to be very exciting. Add this to the Wii Motion Plus demo (didn't we have one of those last year?), and you end up with a fairly boring show. Then again, Nintendo already rule the world, so I guess they don't have to impress anyone. Of the other two companies, it's really hard to pick a winner. Both Microsoft and Sony showcased a bunch of exclusive games, and both had impressive motion control demos. If a number of Sony's announcements hadn't leaked ahead of time, then I think they would be the clear winner, but as it stands, fans of both systems could argue that their presentation was better.
So overall, I think it was quite a good start to E3 2009. We have a lot to look forward to in the future, and plenty of discussion topics for the next few weeks. I just hope I can find the time to get to them all!
Thursday, June 4, 2009
E3 Kings
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4 comments:
Nintendo, as always, did not have a great showing. They seem to see E3 as more of a media event that might be reported on by non-gaming magazines and television shows, rather than something for existing gamers and games developers.
Still, they did have some verty nice stuff to show. I don't think anyone expected such a direct sequal to Mario Galaxy, and so soon, and as a huge metroid fan, The team Ninja announcement has me hugely excited.
I agree that while although the existance of Wii Motion Plus technology is hardly news, they were very effectively demonstrating both the technology and actual games coming out for it in just a month or two, compared to Sony and MS who were pretty much demoing unfinished prototypes with no announced games and release dates more than a year away. It's not so much that Nintendo are demonstrating that they're not being left behind, but that they are clearly still miles ahead.
Okay, I guess that since Nintendo have a new motion control device out really soon, that does put them ahead in that category. But Wii Motion Plus was their big showpiece of last year, so it's just hard to get as excited this time around.
Also, I'm still not convinced that Nintendo know what to do with motion control, even without Wii Motion Plus. Aside from Wii Sports, can you name one first party Wii title that makes really good use of the controller?
There's obvious use for the Wii's pointer functionality (which, frankly, is a far more useful technology for gaming than motion control) that Nintendo have put to very good use in many games, including Metroid Prime 3, Mario Galaxy and even the Wii port of Zelda.
As for wii's non-motion plus motion controls, it has been a bumpy ride with plenty of lemons, but I personally found swinging a sword in Zelda worked better than just tapping a button, Excite Truck and Mario Kart are a blast when the Wiimote is used like a steering wheel, and even Punch-Out! is quite fun using motion boxing, albeit not quite accurate enough for the harder fights.
If Nintendo's time with basic motion controls shows anything, it's that they have too much imagination for the limited sensing technology that the wii has, and many of their ideas just proved too much for the accelerometer. Now it's capable of 1:1 motion sensing, I think they'll find making games that use it well easier, not more difficult.
I agree with you in some ways. I understand that they are limited by the controller itself, which doesn't perform quite how they first implied, but I just don't agree that they've made good use of what they've got (aside from Wii Sports Bowling).
I haven't played Metroid, but as far as Mario Galaxy goes, there were some interesting motion control sections, but the majority of the game could have been done on a regular controller. The only thing you couldn't do would be pointing to collect star bits, but I don't imagine the game would have suffered much for it.
And as for Zelda, come on! I couldn't use the pointer to read signs, pick things up, talk to people, adjust the camera, or aim when throwing things. It was virtually useless, and I would have much preferred another analog stick, so I could at least swing my viewpoint around.
Then they go ahead and release games like Smash Bros and Mario Kart, which control just fine with a Classic or Gamecube pad, proving once again that they just can't quite figure out what do with this new controller.
And besides, pointer functionality is nice, but we've been able to do that for years on PC. When they first showed off the Wii, they promised all these amazing things we'd be using the controller for, but they just haven't delivered.
But hey, at least they've admitted that the Wiimote doesn't perform as well as people were hoping, and have taken steps to correct it. Maybe with the Motion Plus they can finally give us something unique that truly couldn't be done on any other system. C'mon, Nintendo - impress me!
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